Archive for June, 2009
Current 3.2 Patch Notes
Source: WorldofRaids.com
(I’m having some trouble formatting the text, if you’re having trouble reading it, please check out the Forum Post.)
Due to significant talent changes, all death knight talents will be reset for players.
Blood Strike: The bonus damage this ability receives from diseases on the target has been increased to 50% per disease.
Chains of Ice: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.
Frost Presence: 10% bonus health reduced to 6% bonus stamina.
Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
Icebound Fortitude: Cooldown increased to 2 minutes.
Talents
Blood
Dancing Rune Weapon: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.
Veteran of the Third War: Stamina bonus reduced to 1/2/3%.
Frost
Blood of the North: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 5/10/15%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.
Lichborne: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.
Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.
Toughness: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.
Unholy
Desecration: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.
Desolation: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.
Scourge Strike: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.
Summon Gargoyle: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.
Unholy Blight: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 30% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.
We Arrrrre the Champions Agaaaain
This is just a quick post to be followed up later with pics when I’m on my comp and not my laptop. But last night at about 2am EST we got our first 8 Rusted Proto drakes.
After having rushed to free up Algalon and ignoring most non-keeper hard modes we’ve finished going back and clearing everything. FL4 and Yogg 1-Light were sadly post-nerf. We downed FL4 in a bit under 2 hours, and Yogg 1-Light took only 6 attempts (I don’t think this has too much to do with the nerf, it’s just a simple achievement on 10man).
We then found ourselves at about 1:26am with yogg down and one achievement to go. Iron Dwarf Medium-Rare. It was a hilarious end to the fun as we killed dwarves 4 at a time in front of razorscale until we got our first round of drakes. We’ve got several more people close, needing a specific boss for Champion of Ulduar or needing Mimiron Hard for Glory, because we killed him easy-mode this week so no one would die.
So in short, Thank you to the members of my 10man team (I know some of you read this). Thank you to anyone who’s helped me with strats. This drake kicks ass (Pics to follow soon) and as always thank you to anyone who takes the time to read Plaguechill!
DK Addons: Rune Displays
Hey all! I thought I would feature some addons that might help everybody out. If anybody would like to see an addon or addon category featured on here (whether its your own or just a fave!) please post a message in the Mod/Macros section of the forum!
My first addon post will be featuring some of the most common and popular Rune displays, with links to others at the end! There are a LOT of options out there – find an addon that won’t burn your eyes out! The ones I will be featuring have been updated recently, so aside from any possible bugs they should comply with the latest version of WoW. Any older addons will be linked at the end – I can not verify they still work! But maybe with some LUA lovins you can get them back in shape~
Please always check the addon pages to check what all features and options they have. I might list a few, but there might be more than meets the eye! Also please contact the proper addon authors with any bug reports or feature requests.
DKi Runes & Diseases – View & Download

This is probably one of the most popular Rune addons out there (and a personal fave of mine)! Created and maintained by ElderFuthark of DeathKnight.info this addon has everything to offer. With custom animations, rune art, and timer bars – what’s not to love? Most of the features and customizations were provided by contests held at the DKi forum community, so it is definitely a labor of love.
I’m personally not a fan of the animations and sword art, but they are quite awesome if they suit your UI! Also has OmniCC support and is maintained frequently.
Acherus Runes - View & Download

Right now this is the top rated rune addon over at Curse. There are many options to customize your runes just the way you like ‘em! Animations, disease timers, procs and more~ Right now the author is working on a Buff module and tracking for your Chains of Ice/Bloodboil glyphs. I am absolutely surprised at just HOW many layout options there are and with lots of frequent updates!
Has support for many profile settings, DataBroker Launcher, and even Button Facade!
Magic Runes – View & Download

Magic Runes was one of the first addons I tried when I first rolled death knight. The scrolling bars setup was simply not for me, but it is in the top3 on Curse! I must be missing out for sure
Wow! – There are a ton of rune layout options now – horizontal, vertical, bars, circles – and several rune icon sets to choose from! With either countdown or graphical displays I can see this fit in just about any UI setup.
RuneWatch – View & Download

Oh wow, another classic still around!
If you like HUD-like frames you may love this one! The runic power bubble has that ‘Diablo’ feel to it, which is nostalgic. I also really love the look of the runes – has a glazed glass effect to it. This looks really classy, and they are working on more features.
If you thought this addon was abandoned, there is a great big sign saying it isn’t! So redownload if you loved this one in the past.
Yury’s RuneDisplay – View & Download

If you are looking for something very lightweight for just your runes – this may be perfect. Simply has a few layout and scaling options with your runes on timers. Can also have that half circle HUD look to it – very simple and to the point! They don’t plan on adding extra timers like diseases and such, so remember to be tracking those elsewhere.
TextyRunes – View & Download

Pfffff, who needs all those fancy graphics anyway?? Whether you’re a minimalist or just prefer numbers to pictures – this sets your runes as BBFFUU and they change into timer numbers when used. The author is planning on adding some backgrounds and artwork for the frame though, so do check back on it!
Simple Runes Bar – View & Download
![]()
How more simple CAN you get?? Bars that fill up as runes. I like the idea of a rectangle shape, as many use the basic circles. The author does not plan on adding new features but WILL be maintaining the addon for the future, so if you enjoy this one, never fear – it’s sticking around!!
RuneMover – View & Download

Maybe you enjoy the default UI? RuneMover simply adds some scaling, opacity, and basic layout options to the Default UI runes.
The following are some others that are either old or just need some more love! Feel free to try them out and let us know how it goes. But proceed with caution, always backup your UI!
Runevolution <- An original concept and looking good so far! But this is an alpha version, so tread with caution.
Hope everyone enjoyed the writeup today, I’ll be back soon with more <3 Please leave feedback in the comments or on the forum, thanks!!!
I’m still alive I swear
Hey I know I haven’t posted a new blog in while (even by my standards) and I’m not super active on the forums. I’ve been a little bit busy and a little bit uninspired.
I’ve spent much of the last two weeks chain wiping to Mimiron 10man hard mode, which is an amazing fight and generally speaking, hard.
Aside from that I’ve been doing 25mans, switching professions to smithing/JC (havent started JC yet, smithing will be done today), and playing a little bit of Ijji’s Lunia.
Expect more posts soon. Once Mimiron dies I’m sure I’ll have something to say about Algalon XD
Posting this late, like a late night snack. Sindy’s dead. That’s 11/12 HM bosses down, and just. one. left. over. We’re lookin’ at you LK, and I bet you’d be tasty with mustard and swiss.
