Archive for the ‘PTR information’ Category
Current 3.2 Patch Notes
Source: WorldofRaids.com
(I’m having some trouble formatting the text, if you’re having trouble reading it, please check out the Forum Post.)
Due to significant talent changes, all death knight talents will be reset for players.
Blood Strike: The bonus damage this ability receives from diseases on the target has been increased to 50% per disease.
Chains of Ice: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.
Frost Presence: 10% bonus health reduced to 6% bonus stamina.
Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
Icebound Fortitude: Cooldown increased to 2 minutes.
Talents
Blood
Dancing Rune Weapon: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.
Veteran of the Third War: Stamina bonus reduced to 1/2/3%.
Frost
Blood of the North: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 5/10/15%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.
Lichborne: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.
Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.
Toughness: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.
Unholy
Desecration: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.
Desolation: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.
Scourge Strike: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.
Summon Gargoyle: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.
Unholy Blight: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 30% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.
Updated notes for PTR Build 9742
Souce: MMO-Champion
Blood
- Blood Boil range has been reduced from 20 yards to 10 yards.
- Will of the Necropolis now cannot be triggered by damage which deals less than 5% of your health.
Frost
- Rime now procs from Obliterate instead of Icy Touch.
Unholy
- Death Strike damage has been increased and now deals 75% weapon damage (up from 60%) plus 222.75 (up from 178.4) for the max Rank.
- Anti-Magic Shell now absorbs the damage dealt by harmful spells up to a maximum of 100% of the Death Knight’s Health. (Up from 50%)
- Summon Gargoyle now lasts up to 40 sec. (Down from 1 min)
- Ghoul Frenzy now Grants your pet 25% haste for 30 sec (up from 15 sec) and heals it for 60% (up from 30%) of its health over the duration.
I’m incredible happy to see the death strike change has been repealed, the additional flexibility it gives Blood specs really the light and the end of the tunnel for me in this patch. The buff to Ghoul Frenz is obviously reflecting its new location, and seems like it may be worthwhile to use at least as a pet heal if not for regular DPS.
PTR Build 9733 is Out~
PTR Build 9733 is ooout! So what’s happened this build!?
Frost
- Howling Blast cooldown has been reduced from 10 sec to 8 sec.
- Rime now has a 15% chance to reset the cooldown on Howling Blast and cause your next Howling Blast to consume no runes.
Unholy
- Death Strike damage has been lowered, it now deals 60% weapon damage (down from 75%) plus 178.2 (down from 222.75) for Rank 5.
- Night of the Dead has been moved from Tier 8 to Tier 4.
- Ghoul Frenzy has been moved from Tier 6 to Tier 7.
- Master of Ghouls has been moved from Tier 4 to Tier 6.
Source: MMO-Champion
We also see some updated stats for our Tier 8 sets over at This Post by MMO-Champion. MmmMMMmm STR
More Undocumented Changes from Our MMO-Champion Overlords
Source: MMO-Champion
Undocumented DK changes!
Death Knight
Blood
- Rune Tap now costs 1 Blood Rune.
Frost
- Icy Touch has been changed, Frost Fever now also deals periodic damage.
- Tundra Stalker now makes your spells and abilities deal 3/6/9/12/15% (up from 2/4/6/8/10%) more damage to targets infected with Frost Fever. Also increases your expertise by 1/2/3/4/5.
- Black Ice now increases Frost and Shadow damage by 2/4/6/8/10%. (Old – Frost Damage only, 4/8/12/16/20%)
- Improved Icy Touch now gives your Icy Touch 5/10/15% additional damage. (Down from 10/20/30%)
Unholy
- Death Strike now heals the Death Knight for an amount based on the damage done and the number of his or her diseases on the target.
- Scourge Strike (Rank 5) now deals 45% of weapon damage (down from 55%) as shadow damage plus 357.19 (down from 436.56), total damage increased by 11% (up from 9%). Lower ranks have been modified as well.
- Summon Gargoyle now persists for 10 sec plus 1 sec per 3 runic power up to 1 min. (Old – 10 sec plus 1 sec per 8 runic power up to 30 sec.)
- Anti-Magic Zone now costs 1 Unholy rune.
- Reaping no longer affects Blood Boil and affects Pestilence instead.
- Impurity now increases the attack power bonus of your spells by 4/6/8/12/16/20%. (Down from 5/10/15/20/25%)
Some of these looks a whee bit odd, but I havent been on the PTR in long enough to be fooled by these flashy words.
Updated PTR Changes and Death Knight T8 Set Bonuses!
Source: MMO-Champion
Death Knight
Frost
- Frost Presence now reduces damage taken by 5%. (Old – Reduces spell damage taken by 10%)
- Guile of Gorefiend now Increases the critical strike damage bonus of your Blood Strike, Frost Strike, Howling Blast and Obliterate abilities by 15/30/45%, and increases the duration of your Icebound Fortitude by 2 secs. (Old – Increased all damage done by these abilities by 5/10/15%)
- Unbreakable Armor now reduces all damage from attacks. (Old – Only physical damage)
- Improved Frost Presence now decrease the damage done to you by 1/2% while in Frost Presence. (Old – Reduced spell damage done to you while in Frost Presence by 2/4%)
Unholy
- Death Strike now deals 75% weapon damage (up from 60% weapon damage), additional damage increased as well. (From 178.2 to 222.75 for Rank 5)
- Desecration is now also caused by Scourge Strike.
- Vicious Strikes doesn’t affect Death Strike anymore.
Blood
- Dancing Rune Weapon now lasts 10 sec plus 1 sec per 5 additional runic power, doing the same attacks as the Death Knight but for 50% reduced damage. Cooldown reduced from 3 min to 1.5 min.
- Will of the Necropolis now affects damage that would take you below 35% health or taken while you are at 35% health. (Old – Only damage that would take you below 35% health)
- Might of Mograine now increases the critical strike damage damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by 15/30/45%. (Old – Increased damage of all these abilities and Obliterate for 3/7/10%)
- Improved Death Strike now Increases the damage of your Death Strike by 15/30% and increases its critical strike chance by 3/6%.
- Bloody Strikes now Increases the damage of Blood Strike and Heart Strike by 15/30/45%, and increases the damage of Blood Boil by 10/20/30%. (Down from 20/40/60%)
- Spell Deflection now give you a chance equal to your Parry chance of taking 15/30/45% (up from 10/20/30%) less damage from a direct damage spell.
Glyphs
- Glyph of Blood Boil has been removed.
- Glyph of Heart Strike added – Your Heart Strike also reduces the movement speed of your target by 50% for 5 sec.
- Glyph of Unbreakable Armor - Increases the amount of damage absorbed by Unbreakable Armor by 20%. (Up from 1%)
- Glyph of Death Strike – Increases your Death Strike’s damage by 2% for every 2 runic power you currently have (up to a maximum of 25%). The runic power is not consumed by this effect. (Old – Increased your Death Strike’s damage by 1% for every 5 runic power you currently have.)
Set Bonuses:
- Item – Death Knight T8 Melee 2P Bonus (Class: Death Knight) — Increases the critical strike chance of Death Coil and Frost Strike by 5%.
- Item – Death Knight T8 Melee 4P Bonus (Class: Death Knight) — Increases the bonus damage done per disease by 20% on Blood Strike, Heart Strike, Obliterate, and Scourge Strike.
- Item – Death Knight T8 Tank 2P Bonus (Class: Death Knight) — Increases the damage done by Rune Strike by 5%.
- Item – Death Knight T8 Tank 4P Bonus (Class: Death Knight) — Anti-magic shell also grants you 10% reduction to physical damage taken.
Visuals On the New Proto-Drake Mounts
Source: MMO-Champion
MMO-Champion has gone and posted an awesome video showing off the two new proto-drakes from raiding achievements coming in 3.1
Violet Drakes for All, Weird Things People Do for Some
Let me start by apologizing for the lack of posts from me the last couple days. I’ve been a combination of busy and sick and haven’t found the time until now.
With that said, I’m sure this is old new but the Brewmaster: Brew of the Year achievement has been removed, and a new one simply requiring you purchase the club has been added. This means there is no longer a HUGE wait time for all of us DK’s that missed brewfest. I have of course, been assuming they wouldn’t change that achievement and haven’t done any holiday achievements, so I’ll be getting my drake next spring ha ha.
In the world there are always people who do things that seem oddly difficult for little or no reward, and that’s what this video is about. A Death Knight (name unknown presently) leveled all the way up to 80, without completing the quest to get their faction to stop pelting them with fruit. To clarify some things in the video, the DK taking the video, is Hadeniaz from deathknight.info forums, and the death knight the video is about is his friend. To verify the death knights level, despite the gear he’s wearing, he casts Army of the Dead at the start of the video. Its not great quality, but its amusing.
PTR Build 9658 + Recent Blue Posts
Latest Build 9658 of the PTR has just been released. Source: MMO-Champion
Frost
- Howling Blast damage has been doubled (from 259-281 to 518-562 for max rank), cooldown changed from 5 seconds to 10 seconds.
- Frost Presence now reduces spell damage taken by 10%. (Down from 15%)
- Guile of Gorefiend now increases damage done by your Blood Strike, Frost Strike, Howling Blast and Obliterate abilities by 5/10/15%. (Old – Critical damage only, 15/30/45%)
- Lichborne doesn’t increase the chance of your enemies to miss you anymore.
Blood
- Dancing Rune Weapon now lasts 20 sec (up from 10sec) and last 2 (up from 1 sec) sec per 5 additional runic power but attacks for ?% reduced damage.
- Will of the Necropolis now cannot occur more often than once every 15 sec.
- Might of Mograine now increase all damage done by your Blood Boil, Blood Strike, Death Strike, Heart Strike, and Obliterate abilities by 3/7/10%. (Old – Critical damage only, 10/20/30%)
- Vampiric Blood cooldown has been increased from 1 min to 2 min.
- Blade Barrier now decrease damage taken by 1/2/3/4/5% for 10 sec.
Unholy
- Bone Shield cooldown has been increased from 1min to 2min.
- Ghoul Frenzy cooldown has been removed.
- Blood-Caked Blade proc limitation has been removed. (Old – This effect cannot occur more often than once every 3 sec.)
- Outbreak now Increases the damage of Plague Strike by 10/20/30% (Down from 15/30/45%) and Scourge Strike by 7/13/20%. (Down from 10/20/30%)
- Necrosis now affects all your auto attacks. (Old – Only Main-Hand)
Here is also the latest Blue Post video provided by BlizzardBluePosts on Youtube!
The source for the Death Knight video commentary is Here.
UPDATE: Undocumented changes! Source: MMO-Champion
- Rune of the Fallen Crusader — Affixes your rune weapon with a rune that has a chance to heal you for 3% and increase total Strength by 15% (down from 30%) for 15 sec.
- Glyph of Strangulate — Reduces the cooldown of your Strangulate by 20 sec. (Down from 30 sec.)
- Glyph of Death Coil — Increases the damage done by Death Coil by 15%. (Old – Reduces the cost of Death Coil by 8 runic power.)
Ignis the Furnace Master, No Longer Master of His Domain
So the first thing I did this morning was search Ignis on youtube, I wasn’t able to do any testing on him myself because we had a raid scheduled for last night. I was able to find what looks to be a kill video, which from reading WoR and MMO champ doesn’t actually seem to be all that much of a feat. He was bugged for awhile and didn’t work properly past 30% and then even when they fixed him, people kept killing him.
10man kill video from Wretched of Cenarius-Horde
Here’s a list of abilities from World of Raids:
Ignis the Furnace Master
- HP: 24.4 million (Heroic) / 6.8 million (Normal)
- Damage: 25k melee (Heroic)
- Abilities
- Grab: Picks up a random target and deaggros, similar to Archavon.
- Scorch: Fires a jet of flame, burning all enemies in front of the caster within 30 yards, dealing 3770 to 4230 Fire damage every half-second for 3 sec. Additionally, the ground is scorched by this effect causing it to catch on fire, dealing 3299 to 3701 Fire damage every second too all enemies within 13 yards. Iron Constructs within this radius will begin to heat up, eventually becoming molten.
- Flame Jets: Stomps the ground causing geysers of flame to errupt under all enemies. These geysers deal 8483 to 9517 Fire damage, knocking the targets into the air and interrupting any spells being cast for 8 sec. In addition, the targets take 2000 Fire damage per second for 8 sec. (10 player: 5655 to 6345 Fire damage)
- Slag Pot: Charges and grabs a random enemy target, tossing them into the caster’s slag pot. The target is unable to attack the caster and takes 5000 Fire damage every second for 10 sec. If the target survives, they are imbued with the magical slag, increasing their haste by 150% for 10 sec. (10 player: 3500 Fire damage; 100% haste)
Iron Construct
- HP: 3.8 million (Heroic and Normal)
- These are activated during the fight and can be rooted and stunned.
- Drag them through the Scorch ground effect to build up “Heat”
- Heat – Blasts all nearby Iron Constructs with intense heat, increasing their movement speed by 5 and haste by 5. This effect stacks up to 20 times. If this effect stacks to 20, the affected Iron Construct will become Molten. Once this stacks to 20 it becomes Molten – Molten also increases haste by 100%. Once a construct becomes Molten, drag them through the water. Once in the water, the construct freezes up and they become Brittle, allowing you to shatter it. Brittle – Stunned. Chance to receive critical hits increased by 50%. Shatters if dealt 5000 damage or more in a single attack. (Shatter)
Ignis wants YOU to Burn!
Who will be checking out the latest testing on Ignis the Furnace Master? I have a raid tonight but I look forward to the videos and information that will be shared~ You can check out streaming video over at MMO-Champion and World of Raids! It seems several guilds have him down already, were you one of the first?!
Share your experiences and thoughts! =D
Posting this late, like a late night snack. Sindy’s dead. That’s 11/12 HM bosses down, and just. one. left. over. We’re lookin’ at you LK, and I bet you’d be tasty with mustard and swiss.
