Archive for the ‘Patch’ Category
Current 3.2 Patch Notes
Source: WorldofRaids.com
(I’m having some trouble formatting the text, if you’re having trouble reading it, please check out the Forum Post.)
Due to significant talent changes, all death knight talents will be reset for players.
Blood Strike: The bonus damage this ability receives from diseases on the target has been increased to 50% per disease.
Chains of Ice: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.
Frost Presence: 10% bonus health reduced to 6% bonus stamina.
Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
Icebound Fortitude: Cooldown increased to 2 minutes.
Talents
Blood
Dancing Rune Weapon: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.
Veteran of the Third War: Stamina bonus reduced to 1/2/3%.
Frost
Blood of the North: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 5/10/15%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.
Lichborne: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.
Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.
Toughness: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.
Unholy
Desecration: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.
Desolation: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.
Scourge Strike: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.
Summon Gargoyle: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.
Unholy Blight: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 30% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.
How YOU doin, 3.1?
How’s everyone’s experience so far with the patch? Anyone done some Ulduar yet?
Our 25man got Flame Leviathan down, our guild’s other 25man raid group got him down without a Shutdown involved! So they have earned their first achievement. But both groups were unable to down another boss: Ignis seems bugged as he is one shotting tanks & players, The trash to XT seems screwy, and one group got Razorscale to 30% so far.
I’m about to check out the Argent Tournament in a few minutes. My boyfriend is running a 10man Ulduar, so far so good!
One major complaint from me has to be about some bosses being buggy. I understand there was PTR and Internal testing, and I just find it odd for flaws like these to slip through the cracks. (Ignis doesnt appear to be losing a debuff and is causing this to do a lot of damage to the raid) And the trash to Ignis seems a bit overtuned! Maybe I’m wrong but we were having trouble with those Fire Tornados. Without Rune Tap I would have been a goner everytime!!
One thing I’m happy to see though are UI changes, such as the talent spec preview. It wasn’t highly noted – but under Interface -> Display options you can toggle “Preview Talent Changes” to see your points before they are actually spent! I think it is a shame it is turned off by default – but do check it out. Although it didn’t make it into this patch, I am looking forward to the Equipment Manager. The additions of new dailies, and mounts, and pets, are always awesome. I know plenty of people who are casual and even the “hardcore” that enjoy these things.
Always welcome additions!
Oh, and if you are not aware ~ WoWMatrix will no longer be working! So please use the Curse client or download your addons manually.
Have you run into something hilarious in this patch? Please share it with us!
May the Light of Elune stabilize your servers. <3
3.1 Incoming!
Get your addons, spec choices, flasks and excitement ready – 3.1 is Coming tomorrow, April 14!!
Check out the Ulduar Preview page to check out some of the new features being implemented, as well as the new trailer. Some realms will be having extended maintenance, the list is here, and the same thread holds the truth to 3.1 coming out tomorrow if you are doubtful. This also marks the end of Season 5 of the arenas! For those ready to battleground on the fly – please be aware of any issues you may encounter. Anyone who is an Addon developer – take notice of the implementation of the new Addon Policies in the near future!
If 3.1 is getting you down – please enter the Plaguechill.com Contest!! Prizes and laughs make for happy times
See you in Ulduar!! <3
Sources: MMO-Champion & World of Raids
Posting this late, like a late night snack. Sindy’s dead. That’s 11/12 HM bosses down, and just. one. left. over. We’re lookin’ at you LK, and I bet you’d be tasty with mustard and swiss.
